Resume

Summary

Game & Level Designer, I’m passionate about creating and making games.

Since I started working in the game industry I’ve already worked on 8 shipped games of which 4 from start to finish and 3 million sellers.

I have experiences on renown triple A titles like Assassin’s Creed III and Driver: San Francisco, however I’m also highly familiar with casual games as I worked on Just Dance 1 & 2 and spin-offs.

Quick learner I work fast without sacrificing quality and I’m able to adapt quickly to new environment and constraints. As I like efficiency I’m also offering solutions for any problem that could prevent me or the team to give its best.

I’m used to work in any size of team from a few to hundreds of people and I already managed a team of a dozen professionals during a whole game.

Motivated, I’m always looking forward to opportunities which could put my skills to good use, improve my set of skills and knowledge, and result in more responsibilities and creative impact.

Finally my passion for game got me interested in game psychology, game business and staging. This things among others I gladly share on my blog, Twitter or while having a drink :)

Specialities

- Concept Design
- Game Design
- Level Design
- Quest/Mission Design
- Tool Design
- Prototyping
- Scripting
- Team Management
- Task Management
- Workflow

Contact

For more details, you can take a look at my profile and connect with me via LinkedIn;

Or feel free to send me an email to bernard.damien@gmail.com