May 2012
41 posts
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21 game changing biz trends from GDC 2012 you need... →
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The Social Power of Sharing Mistakes →
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What's The Use Of Contracts? →
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Indie studio Tiger Style breaks down key trends in... →
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How Geniuses Think →
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Is fairness the first casualty of business? →
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Colonisation, cloning and rethinking genre: the... →
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Finishing a Game →
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Valve - Handbook For New Employees →
An original & interesting way to organize a creative company.
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8 Core Beliefs of Extraordinary Bosses →
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Interview: Chris Avellone on Publishers, Wasteland... →
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5 Things Great Mentors Do →
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An alternate philosophy to creating great games →
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Is your game an instrument? Or a song that the... →
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Why $7.99 beats $0.99 →
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The Next Generation of Core Games is Destined to... →
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Why Innovators Don't Always Win →
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A lesson from Richard Branson: Why geeks need to... →
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Reinventing finance, one startup at the time
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Norway's new Minister of International Development... →
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Innovation Is About Arguing, Not Brainstorming.... →
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Inspiration Can Come From Anywhere →
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Why the Two-Hour Game is the Future →
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Rational Design: The Core of Rayman Origins →
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GDC 2012: How designers can increase innovation in... →
April 2012
12 posts
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When Gaming Is Good for You →
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Spy Party’s Chris Hecker Calls Out Players, the... →
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Respectfulness →
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Why We Have to Go Back to a 40-Hour Work Week to... →
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Kickstarter and Fanvestor-Oriented Game Design →
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iOS and Android game markets controlled by new... →